One reason for this is that the 30% increase is essentially calculated twice for the second bounce. Let's say I heal Target 1, then Target 2, then Target 3. (So it adds 30% to the first bounce, halves it to get the base value for the second bounce, then adds another 30%) Say you don't have 3xT2 and your chain heal does: 1200 + 600 + 300 = 2100 If you get T2 it will do. 1200 + 780 + 507 = 2487 Is this true in vanilla mechanics? Case 1. Make sure to drop mana tide as soon as you can (I usually drop it when I have lost 1k-2k mana). Heals 3 total targets. It was my first impression that if a chain heal target was crit, the following chain heal would be half of that crit, not half the original amount. Chain Heal also prefers to bounce to the most injured allies in range, and is one of the few spells of its kind that has no cooldown. Unrivaled support class for Horde; Shamans are one of the most desired party members in WoW Classic, as they bring healing (Chain Heal, Healing Stream Totem and Healing Wave), vastly increased damage for all kinds of groups (Tranquil Air Totem, Windfury Totem and Strength of Earth Totem) and unrivaled utility for the group (Tremor … This can be trickier to line up with ranged attackers, but it works wonders for the tank and melee units. Now let's say I crit on the first heal. Sometimes, shamans are assigned backup tank healers that also help heal the raid. Learn how to use this in our class guide. Case 2. Heals the friendly target for 419 to 479, then jumps to heal additional nearby targets. Casting Chain Heal launches a beam that bounces between 4 targets, its healing being reduced by 30% per bounce. If cast on a party member, the heal will only jump to other party members. Chain Heal is great for burst AoE healing. Chain Heal is a “super smart” heal meaning it will always prioritize healing the most injured target within bounce range. To heal 3 people with lesser healing way requires 1.5 sec x 3 = 4.5 sec. Each jump is 50% as effective as the previous target. W hen calculating the “best route” to heal, Chain Heal heals targets that are missing the most health numerically rather than targets with the lowest percent health. Casting Chain Lightning makes your next Chain Heal instant cast[and consume no mana]. No crits: 1300>650>325. Strengths of Classic Restoration Shaman Healers. This is a Shaman Azerite Trait. High Tide Talent Requires Shaman (Restoration) Requires level 100 Chain Heal bounces to 1 additional target, and its bounce range is increased to 20 yards. (from 12.5) They could nerf the manacost or healing by any amount and i'd still take a chain heal range buff. The iconic ability of a restoration shaman is Chain Heal, which heals multiple nearby allies in a chain. 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